## How to make faces

Modeling is a making faces. Some ways are provided to make faces.

| 1.[Create] command
Four clicks in the 3D view makes a quadrangle. Three left-clicks and a right-click makes a triangle. You click near a vertex, and create a face which shares a vertex with a other face.
2.[Pull face] command
[Create] command is a trouble to click four times. [Pull face] can create quadrangles quickly with only a drag after selecting lines.
3.[Wire] command
[Pull face] makes quadrangles. If you want a triangle, you should use [Create a triangle] in [Wire] command. You can make a triangle with a drag only.
4.[Primitive] command
[Primitive] puts a simple figure for example a sphere, a box, cylinder and so on.
5.[Blob] command
[Blob] command makes mplicit surfaces. It is necessary to [Polygonise] after making.
6.patch
It is possible to create a patch in real time when all faces are quadrangles. It can also make a patch if a triangle is surrounded by quadrangles on three sides. メニューから［パネル］［オブジェクトパネル］を選ぶとオブジェクトパネルが開くので、パネル上の［設定］ボタンを押します。すると設定画面が現れるので、曲面制御のところを曲面タイプ１または２を指定し、［OK］ボタンを押して閉じると、オブジェクトが滑らかな曲面に変化します。頂点数が少ないままで操作は従来通りに行えるので、制御はかなりしやすいはずです。
曲面をポリゴン化したいときは、メニュー［オブジェクト］［曲面・ミラーのフリーズ］で曲面をチェックしてフリーズさせます。