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LuaSound.cpp File Reference


Detailed Description

System: Scar

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Functions

void setMusicPath (const char *path)
 sets the path that Music patches will try to use when Playing Script : setMusicPath("music/")

void setDefaultMusic (const char *scriptname)
 set the music for the level to the named track

void Sound_SpeechPlay (const char *filename)
 play the speech filename

void Sound_SpeechSubtitlePath (const char *filepath)
 use speech: for localized data

void Sound_MusicPlay (const char *filename)
 Play a looping music track, will turn off the previously playing music.

void Sound_MusicPlayType (const char *filename, int type)
 Play a looping music track, will turn off the previously playing music.

void Sound_StingerPlay (const char *filename)
 Play a non-looping stinger track, will turn off previoudly playing music and restart it after stinger is done.

void Sound_EnableAllSpeech (bool enable)
 Enable / disable all speech from playing.

void Sound_EnterIntelEvent (void)
 Call this before starting an Intel event in the game, it will duck the allships speech and music.

void Sound_ExitIntelEvent (void)
 Call this at the end of an Intel event to return volume levels to normal.

void Sound_SetMuteActor (const char *actorname)
 mute a particular actor, any non-actor input parameter un-mutes


Generated on Fri Oct 31 04:05:39 2003 for Scar by doxygen1.3-rc3