System: Scar
>
Functions | |
void | Sensors_Toggle (bool turnOn) |
turn on the sensors. if turned on, player can't toggle sensors manager | |
void | Sensors_Switch (bool turnOn) |
same as Sensors_Toggle, except player is allowed to toggle | |
bool | Sensors_ManagerIsUp () |
returns true if the SM is up because of a user command | |
void | Sensors_SetCameraMinMax (float min, float max) |
sets the minimum and maximum zoom distance for the camera when it's in the sensors manager | |
void | Sensors_SetZoomOutDistance (float distance) |
sets the sensor manager zoom out distance, the distance will be clamped between the min and max values of the SM these can be modified using Sensors_SetCameraMinMax | |
void | Sensors_EnableCameraZoom (bool bEnable) |
enable/disable camera zoom override; the SM loses control over the camera | |
void | Sensors_FlashWorldPlane (bool bFlash) |
make the world plane flash |