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Scar File Members
Here is a list of all documented file members with links to the documentation:
AreAllied() :
LuaUniverse.cpp
ATI_AddColour() :
LuaATI.cpp
ATI_AddFloat() :
LuaATI.cpp
ATI_AddGraphic2D() :
LuaATI.cpp
ATI_AddGraphic3D() :
LuaATI.cpp
ATI_AddPosition() :
LuaATI.cpp
ATI_AddScale() :
LuaATI.cpp
ATI_AddString() :
LuaATI.cpp
ATI_AddWString() :
LuaATI.cpp
ATI_Clear() :
LuaATI.cpp
ATI_CreateParameters() :
LuaATI.cpp
ATI_Display2D() :
LuaATI.cpp
ATI_Display3D() :
LuaATI.cpp
ATI_LoadTemplates() :
LuaATI.cpp
BreakAlliance() :
LuaUniverse.cpp
Camera_AllowControl() :
LuaCamera.cpp
Camera_AltFocus() :
LuaCamera.cpp
Camera_AltFocusWithVolume() :
LuaCamera.cpp
Camera_FocusCameraPoint() :
LuaCamera.cpp
Camera_FocusCancel() :
LuaCamera.cpp
Camera_FocusRestore() :
LuaCamera.cpp
Camera_FocusSave() :
LuaCamera.cpp
Camera_FocusSobGroup() :
LuaCamera.cpp
Camera_FocusSobGroupWithBuffer() :
LuaCamera.cpp
Camera_FocusVolume() :
LuaCamera.cpp
Camera_FocusVolumeKeepingEyePosition() :
LuaCamera.cpp
Camera_FocusVolumeWithBuffer() :
LuaCamera.cpp
Camera_GetDistanceToSobGroup() :
LuaCamera.cpp
Camera_GetLastZoomAmount() :
LuaCamera.cpp
Camera_Interpolate() :
LuaCamera.cpp
Camera_IsFocused() :
LuaCamera.cpp
Camera_PlayerHasFocused() :
LuaCamera.cpp
Camera_PlayerHasPanned() :
LuaCamera.cpp
Camera_PlayerHasRotated() :
LuaCamera.cpp
Camera_ResetFocused() :
LuaCamera.cpp
Camera_ResetPanned() :
LuaCamera.cpp
Camera_ResetRotated() :
LuaCamera.cpp
Camera_SetLetterboxState() :
LuaCamera.cpp
Camera_SetLetterboxStateNoUI() :
LuaCamera.cpp
Camera_UseCameraPoint() :
LuaCamera.cpp
Camera_UsePanning() :
LuaCamera.cpp
Camera_ZoomClose() :
LuaCamera.cpp
Campaign_QuickSaveNb() :
LuaCampaign.cpp
createAmbientLight() :
LuaLight.cpp
createDirLight() :
LuaLight.cpp
EventPointer_AddSobGroup() :
LuaUniverse.cpp
EventPointer_AddSubSystemFromSobGroup() :
LuaUniverse.cpp
EventPointer_AddVolume() :
LuaUniverse.cpp
EventPointer_Remove() :
LuaUniverse.cpp
findGroup() :
LuaSobGroupQuery.cpp
fogAddInterpolator() :
LuaFog.cpp
fogSetActive() :
LuaFog.cpp
fogSetColour() :
LuaFog.cpp
fogSetDensity() :
LuaFog.cpp
fogSetEnd() :
LuaFog.cpp
fogSetStart() :
LuaFog.cpp
fogSetType() :
LuaFog.cpp
FOW_ForceUpdate() :
LuaUniverse.cpp
FOW_RevealGroup() :
LuaSobGroupQuery.cpp
FX_DestroyEffectOnBackground() :
LuaFX.cpp
FX_Flush() :
LuaFX.cpp
FX_FlushLod() :
LuaFX.cpp
FX_Lights() :
LuaFX.cpp
FX_PlayEffect() :
LuaFX.cpp
FX_PlayEffectBetweenPoints() :
LuaFX.cpp
FX_PlayEffectOnBackground() :
LuaFX.cpp
FX_PlayEffectOnBackgroundVolume() :
LuaFX.cpp
FX_StartEvent() :
LuaFX.cpp
FX_StopEffect() :
LuaFX.cpp
FX_StopEffectOnBackground() :
LuaFX.cpp
FX_StopEvent() :
LuaFX.cpp
GetResearchId() :
LuaUniverse.cpp
GetShipId() :
LuaUniverse.cpp
GetSubSystemId() :
LuaUniverse.cpp
Hyperspace_SetStateForPlayer() :
LuaHyperspace.cpp
Hyperspace_SetStateForVolume() :
LuaHyperspace.cpp
LocationCard() :
LuaSubtitle.cpp
LocationCard_IsDone() :
LuaSubtitle.cpp
Objective_Add() :
LuaObjectives.cpp
Objective_AddDescription() :
LuaObjectives.cpp
Objective_GetState() :
LuaObjectives.cpp
Objective_Select() :
LuaObjectives.cpp
Objective_SetState() :
LuaObjectives.cpp
Ping_AddDescription() :
LuaPing.cpp
Ping_AddPoint() :
LuaPing.cpp
Ping_AddSobGroup() :
LuaPing.cpp
Ping_LabelVisible() :
LuaPing.cpp
Ping_Remove() :
LuaPing.cpp
playBgLightAnim() :
LuaLight.cpp
Player_AllowDockFromUIOverride() :
LuaPlayer.cpp
Player_CancelResearch() :
LuaPlayer.cpp
Player_CanResearch() :
LuaPlayer.cpp
Player_FillProximitySobGroup() :
LuaPlayer.cpp
Player_FillShipsByType() :
LuaPlayer.cpp
Player_FillSobGroupInVolume() :
LuaPlayer.cpp
Player_GetName() :
LuaPlayer.cpp
Player_GetNumberOfSquadronsOfTypeAwakeOrSleeping() :
LuaPlayer.cpp
Player_GetRace() :
LuaPlayer.cpp
Player_GetRU() :
LuaPlayer.cpp
Player_GetShipsByType() :
LuaPlayer.cpp
Player_GrantAllResearch() :
LuaPlayer.cpp
Player_GrantResearchOption() :
LuaPlayer.cpp
Player_HasQueuedBuild() :
LuaPlayer.cpp
Player_HasQueuedResearch() :
LuaPlayer.cpp
Player_HasResearch() :
LuaPlayer.cpp
Player_HasShipWithBuildQueue() :
LuaPlayer.cpp
Player_InstantDockAndParade() :
LuaPlayer.cpp
Player_InstantlyGatherAllResources() :
LuaPlayer.cpp
Player_IsAlive() :
LuaPlayer.cpp
Player_IsShipInVolume() :
LuaPlayer.cpp
Player_Kill() :
LuaPlayer.cpp
Player_NumberOfAwakeShips() :
LuaPlayer.cpp
Player_Research() :
LuaPlayer.cpp
Player_RestrictBuildOption() :
LuaPlayer.cpp
Player_RestrictResearchOption() :
LuaPlayer.cpp
Player_SetBadgeTexture() :
LuaPlayer.cpp
Player_SetDefaultShipTactic() :
LuaPlayer.cpp
Player_SetPlayerName() :
LuaPlayer.cpp
Player_SetRU() :
LuaPlayer.cpp
Player_SetTeamColours() :
LuaPlayer.cpp
Player_ShareVision() :
LuaPlayer.cpp
Player_UnrestrictResearchOption() :
LuaPlayer.cpp
RandomIntMax() :
LuaUniverse.cpp
RandomRange() :
LuaUniverse.cpp
Sensors_EnableCameraZoom() :
LuaSensor.cpp
Sensors_FlashWorldPlane() :
LuaSensor.cpp
Sensors_ManagerIsUp() :
LuaSensor.cpp
Sensors_SetCameraMinMax() :
LuaSensor.cpp
Sensors_SetZoomOutDistance() :
LuaSensor.cpp
Sensors_Switch() :
LuaSensor.cpp
Sensors_Toggle() :
LuaSensor.cpp
SetAlliance() :
LuaUniverse.cpp
setDefaultMusic() :
LuaSound.cpp
setGlareIntensity() :
LuaLight.cpp
setLightColour() :
LuaLight.cpp
setLightSpecular() :
LuaLight.cpp
setMusicPath() :
LuaSound.cpp
setUseLighting() :
LuaLight.cpp
SobGroup_AbilityActivate() :
LuaSobGroupActions.cpp
SobGroup_AllowPassiveActionsAlways() :
LuaSobGroupActions.cpp
SobGroup_AreAllInHyperspace() :
LuaSobGroupQuery.cpp
SobGroup_AreAllInRealSpace() :
LuaSobGroupQuery.cpp
SobGroup_AreAnyFromTheseAttackFamilies() :
LuaSobGroupQuery.cpp
SobGroup_AreAnyOfTheseTypes() :
LuaSobGroupQuery.cpp
SobGroup_AreAnySquadronsInsideDustCloud() :
LuaSobGroupQuery.cpp
SobGroup_AreAnySquadronsInsideNebula() :
LuaSobGroupQuery.cpp
SobGroup_AreAnySquadronsOutsideDustCloud() :
LuaSobGroupQuery.cpp
SobGroup_AreAnySquadronsOutsideNebula() :
LuaSobGroupQuery.cpp
SobGroup_AssignedToGroup() :
LuaSobGroupQuery.cpp
SobGroup_AttackSobGroupHardPoint() :
LuaSobGroupActions.cpp
SobGroup_AutoEngineGlow() :
LuaSobGroupActions.cpp
SobGroup_CanDoAbility() :
LuaSobGroupQuery.cpp
SobGroup_CaptureSobGroup() :
LuaSobGroupActions.cpp
SobGroup_ChangePower() :
LuaSobGroupActions.cpp
SobGroup_Clear() :
LuaSobGroupActions.cpp
SobGroup_Count() :
LuaSobGroupQuery.cpp
SobGroup_Create() :
LuaSobGroupActions.cpp
SobGroup_CreateShip() :
LuaSobGroupActions.cpp
SobGroup_CreateSubSystem() :
LuaSobGroupActions.cpp
SobGroup_DeployMines() :
LuaSobGroupActions.cpp
SobGroup_DeSelectAll() :
LuaSobGroupActions.cpp
SobGroup_Despawn() :
LuaSobGroupActions.cpp
SobGroup_DockSobGroup() :
LuaSobGroupActions.cpp
SobGroup_DockSobGroupAndStayDocked() :
LuaSobGroupActions.cpp
SobGroup_DockSobGroupInstant() :
LuaSobGroupActions.cpp
SobGroup_DoDamageProximitySobGroup() :
LuaSobGroupActions.cpp
SobGroup_Empty() :
LuaSobGroupQuery.cpp
SobGroup_ExitHyperSpace() :
LuaSobGroupActions.cpp
SobGroup_ExitHyperSpaceSobGroup() :
LuaSobGroupActions.cpp
SobGroup_FillBattleScar() :
LuaSobGroupActions.cpp
SobGroup_FillBattleScar_Debug() :
LuaSobGroupActions.cpp
SobGroup_FillCompare() :
LuaSobGroupActions.cpp
SobGroup_FillProximitySobGroup() :
LuaSobGroupQuery.cpp
SobGroup_FillShipsByType() :
LuaSobGroupActions.cpp
SobGroup_FillSobGroupInVolume() :
LuaSobGroupQuery.cpp
SobGroup_FillSubstract() :
LuaSobGroupActions.cpp
SobGroup_FillUnion() :
LuaSobGroupActions.cpp
SobGroup_FollowPath() :
LuaSobGroupActions.cpp
SobGroup_ForceStayDockedIfDocking() :
LuaSobGroupActions.cpp
SobGroup_GetActualSpeed() :
LuaSobGroupQuery.cpp
SobGroup_GetAttackers() :
LuaSobGroupQuery.cpp
SobGroup_GetHardPointHealth() :
LuaSobGroupActions.cpp
SobGroup_GetSobGroupCapturingGroup() :
LuaSobGroupQuery.cpp
SobGroup_GetSobGroupDockedWithGroup() :
LuaSobGroupQuery.cpp
SobGroup_GetSobGroupRepairingGroup() :
LuaSobGroupQuery.cpp
SobGroup_GetSobGroupSalvagingGroup() :
LuaSobGroupQuery.cpp
SobGroup_GetSpeed() :
LuaSobGroupQuery.cpp
SobGroup_GetSquadronsInsideDustCloud() :
LuaSobGroupQuery.cpp
SobGroup_GetSquadronsInsideNebula() :
LuaSobGroupQuery.cpp
SobGroup_GetTactics() :
LuaSobGroupQuery.cpp
SobGroup_GroupInGroup() :
LuaSobGroupQuery.cpp
SobGroup_GuardSobGroup() :
LuaSobGroupActions.cpp
SobGroup_HasFiredAtSobGroup() :
LuaSobGroupQuery.cpp
SobGroup_HasUpgrade() :
LuaSobGroupQuery.cpp
SobGroup_HealthPercentage() :
LuaSobGroupQuery.cpp
SobGroup_InStrikeGroup() :
LuaSobGroupQuery.cpp
SobGroup_IsBuilding() :
LuaSobGroupQuery.cpp
SobGroup_IsCloaked() :
LuaSobGroupQuery.cpp
SobGroup_IsDocked() :
LuaSobGroupQuery.cpp
SobGroup_IsDockedSobGroup() :
LuaSobGroupQuery.cpp
SobGroup_IsDoingAbility() :
LuaSobGroupQuery.cpp
SobGroup_IsGateDeployed() :
LuaSobGroupQuery.cpp
SobGroup_IsGuardingSobGroup() :
LuaSobGroupQuery.cpp
SobGroup_IsInControlGroup() :
LuaSobGroupQuery.cpp
SobGroup_IsInVolume() :
LuaSobGroupQuery.cpp
SobGroup_IsShipNearPoint() :
LuaSobGroupQuery.cpp
SobGroup_Kamikaze() :
LuaSobGroupActions.cpp
SobGroup_Launch() :
LuaSobGroupActions.cpp
SobGroup_LoadPersistantData() :
LuaSobGroupActions.cpp
SobGroup_ManualEngineGlow() :
LuaSobGroupActions.cpp
SobGroup_Move() :
LuaSobGroupActions.cpp
SobGroup_MoveToSobGroup() :
LuaSobGroupActions.cpp
SobGroup_OnScreen() :
LuaSobGroupQuery.cpp
SobGroup_OwnedBy() :
LuaSobGroupActions.cpp
SobGroup_ParadeSobGroup() :
LuaSobGroupActions.cpp
SobGroup_PlayerIsInSensorRange() :
LuaSobGroupQuery.cpp
SobGroup_RepairSobGroup() :
LuaSobGroupActions.cpp
SobGroup_ResearchModuleExistOrSelected() :
LuaSobGroupQuery.cpp
SobGroup_RestrictBuildOption() :
LuaSobGroupActions.cpp
SobGroup_SalvagedByPlayer() :
LuaSobGroupQuery.cpp
SobGroup_SalvageSobGroup() :
LuaSobGroupActions.cpp
SobGroup_Selected() :
LuaSobGroupQuery.cpp
SobGroup_SetAsDeployed() :
LuaSobGroupActions.cpp
SobGroup_SetAutoLaunch() :
LuaSobGroupActions.cpp
SobGroup_SetBuildSpeedMultiplier() :
LuaSobGroupActions.cpp
SobGroup_SetCaptureAlwaysDisables() :
LuaSobGroupActions.cpp
SobGroup_SetCaptureState() :
LuaSobGroupActions.cpp
SobGroup_SetDisplayedRestrictedHardpoint() :
LuaSobGroupActions.cpp
SobGroup_SetHardPointHealth() :
LuaSobGroupActions.cpp
SobGroup_SetInvulnerability() :
LuaSobGroupActions.cpp
SobGroup_SetInvulnerabilityOfHardPoint() :
LuaSobGroupActions.cpp
SobGroup_SetMadState() :
LuaSobGroupActions.cpp
SobGroup_SetMaxSpeedMultiplier() :
LuaSobGroupQuery.cpp
SobGroup_SetSpeed() :
LuaSobGroupQuery.cpp
SobGroup_SetSwitchOwnerFlag() :
LuaSobGroupActions.cpp
SobGroup_SetTactics() :
LuaSobGroupActions.cpp
SobGroup_SetTeamColours() :
LuaSobGroupActions.cpp
SobGroup_SobGroupAdd() :
LuaSobGroupActions.cpp
SobGroup_Spawn() :
LuaSobGroupActions.cpp
SobGroup_SpawnNewShipInSobGroup() :
LuaSobGroupActions.cpp
SobGroup_SubSystemSelected() :
LuaSobGroupQuery.cpp
SobGroup_SwitchOwner() :
LuaSobGroupActions.cpp
SobGroup_UnderAttack() :
LuaSobGroupQuery.cpp
SobGroup_UnRestrictBuildOption() :
LuaSobGroupActions.cpp
Sound_EnableAllSpeech() :
LuaSound.cpp
Sound_EnterIntelEvent() :
LuaSound.cpp
Sound_ExitIntelEvent() :
LuaSound.cpp
Sound_MusicPlay() :
LuaSound.cpp
Sound_MusicPlayType() :
LuaSound.cpp
Sound_SetMuteActor() :
LuaSound.cpp
Sound_SpeechPlay() :
LuaSound.cpp
Sound_SpeechSubtitlePath() :
LuaSound.cpp
Sound_StingerPlay() :
LuaSound.cpp
Subtitle_Add() :
LuaSubtitle.cpp
Subtitle_IsDone() :
LuaSubtitle.cpp
Subtitle_IsMessageDone() :
LuaSubtitle.cpp
Subtitle_Message() :
LuaSubtitle.cpp
tokenizeGroups() :
LuaSobGroupQuery.cpp
Universe_AllowClicks() :
LuaUniverse.cpp
Universe_AllowPlayerOrders() :
LuaUniverse.cpp
Universe_AllowSelect() :
LuaUniverse.cpp
Universe_CurrentPlayer() :
LuaUniverse.cpp
Universe_EnableCmd() :
LuaUniverse.cpp
Universe_EnableSkip() :
LuaUniverse.cpp
Universe_Fade() :
LuaUniverse.cpp
Universe_GameTime() :
LuaUniverse.cpp
Universe_GetCurrentMoveHeight() :
LuaUniverse.cpp
Universe_IsPiePlateActive() :
LuaUniverse.cpp
Universe_MoveRestrictToVolume() :
LuaUniverse.cpp
Universe_NebulaDelete() :
LuaUniverse.cpp
Universe_Pause() :
LuaUniverse.cpp
Universe_PlayerCount() :
LuaUniverse.cpp
Universe_SetAvoidance() :
LuaUniverse.cpp
Universe_SlowDown() :
LuaUniverse.cpp
Wait_Start() :
LuaUniverse.cpp
Generated on Fri Oct 31 04:05:39 2003 for Scar by
1.3-rc3